Combat Abilities

Combat Abilities are weapon attachments, personal skills or other miscellaneous fighting bonuses that characters can utilize. These abilities are broken into several categories, as listed below.

Whereas in the Mass Effect games they were each keybound and treated as an infinitely supplied power, in this version they are taken as something more realistic. Biotics are given a more lore-reasonable life, and have their own page to describe themselves.

If an in-game ability is not here, it is not considered canon within the scope of this reboot.

Armor Modifications= Armor Modifications are combat abilities that are built into a user's combat hardsuit, be they injectable stimulants or hard-wired current generators. Ammunition Modifications= Modified Ammunition Blocks are metallic chunks of metal that have been specially designed or modified to wreak a specific kind of havoc on the battlefield, be it armor-shredding or shield-penetrating. Omni-Tool Applications= Omni-Tool Applications are combat functions that can be downloaded and installed onto a wearer's personal omni-tool. Such tech is typically restricted to use in military and security companies, though many unlicensed and private versions are distributed among the shadier regions of the galactic society. These applications are typically fueled using the almost magical Omni-gel. Portable Armaments= Portable Armaments are armaments that can be picked up and carried around until utilized and then expended in combat. Most, like grenades, are used one time for one purpose before being destroyed in their deployment. Some, like Barricades, are able to be reacquired after deployment and recharged before using again. Weapon Attachments= Weapon Attachments are attachments that can be built onto an existing weapon, then fired with an alternate fire to deploy whatever their special purpose is. Typically they are attached to the underside of larger weaponry.
 * Adrenaline Rush
 * Blade Armor
 * Fortification
 * Jump Jets
 * Marksman
 * Nightshade Blades
 * Tactical Cloak
 * Tech Armor
 * Turbocharge
 * Armor-Piercing Ammo
 * Cryo Ammo
 * Disruptor Ammo
 * Incendiary Ammo
 * Shredder Ammo
 * Warp Ammo
 * AI Hacking
 * Ballistic Blades
 * Combat Drone
 * Cryo Beam
 * Cryo Blast
 * Damping
 * Decoy
 * Defense Drone
 * Energy Drain
 * Flamethrower
 * Incinerate
 * Invasion
 * Neural Shock
 * Omni Grenade
 * Overload
 * Sabotage
 * Shield Boost
 * Snap Freeze
 * Submission Net
 * Arc Grenades
 * Barricades
 * Cain Trip Mines
 * Cluster Grenades
 * Flashbang Grenades
 * Frag Grenades
 * Inferno Grenades
 * Lift Grenades
 * Proximity Mines
 * Sentry Turrets
 * Sticky Grenades
 * Supply Pylons
 * Carnage
 * Concussive Shot
 * Flak Cannon
 * Turbocharge

Miscellaneous
Trivia= Notes=